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Irrlicht 3D Engine
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5 #ifndef __IRR_PATH_H_INCLUDED__
6 #define __IRR_PATH_H_INCLUDED__
36 return InternalName < other.InternalName;
88 #endif // __IRR_PATH_H_INCLUDED__
string< wchar_t > stringw
Typedef for wide character strings.
SNamedPath(const path &p)
Constructor.
const path & getPath() const
Get the path.
string< c8 > stringc
Typedef for character strings.
string< T, TAlloc > & replace(T toReplace, T replaceWith)
Replaces all characters of a special type with another one.
void setPath(const path &p)
Set the path.
Used in places where we identify objects by a filename, but don't actually work with the real filenam...
core::string< fschar_t > path
Type used for all file system related strings.
bool operator<(const SNamedPath &other) const
Is smaller comparator.
string< T, TAlloc > & make_lower()
Makes the string lower case.
path PathToName(const path &p) const
Everything in the Irrlicht Engine can be found in this namespace.
const path & getInternalName() const