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Irrlicht 3D Engine
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5 #ifndef __I_GUI_MESH_VIEWER_H_INCLUDED__
6 #define __I_GUI_MESH_VIEWER_H_INCLUDED__
virtual void setMaterial(const video::SMaterial &material)=0
Sets the material.
IGUIMeshViewer(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
constructor
virtual scene::IAnimatedMesh * getMesh() const =0
Gets the displayed mesh.
virtual const video::SMaterial & getMaterial() const =0
Gets the material.
Interface for an animated mesh.
signed int s32
32 bit signed variable.
virtual void setMesh(scene::IAnimatedMesh *mesh)=0
Sets the mesh to be shown.
@ EGUIET_MESH_VIEWER
A mesh viewer (IGUIMeshViewer)
Everything in the Irrlicht Engine can be found in this namespace.
3d mesh viewing GUI element.
GUI Environment. Used as factory and manager of all other GUI elements.
Struct for holding parameters for a material renderer.
Base class of all GUI elements.