Irrlicht 3D Engine
EGUIAlignment.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __E_GUI_ALIGNMENT_H_INCLUDED__
6 #define __E_GUI_ALIGNMENT_H_INCLUDED__
7 
8 namespace irr
9 {
10 namespace gui
11 {
13 {
22 };
23 
25 const c8* const GUIAlignmentNames[] =
26 {
27  "upperLeft",
28  "lowerRight",
29  "center",
30  "scale",
31  0
32 };
33 
34 } // namespace gui
35 } // namespace irr
36 
37 #endif // __E_GUI_ALIGNMENT_H_INCLUDED__
38 
irr::c8
char c8
8 bit character variable.
Definition: irrTypes.h:31
irr::gui::EGUIA_UPPERLEFT
@ EGUIA_UPPERLEFT
Aligned to parent's top or left side (default)
Definition: EGUIAlignment.h:15
irr::gui::EGUIA_SCALE
@ EGUIA_SCALE
Stretched to fit parent.
Definition: EGUIAlignment.h:21
irr::gui::EGUI_ALIGNMENT
EGUI_ALIGNMENT
Definition: EGUIAlignment.h:12
irr::gui::GUIAlignmentNames
const c8 *const GUIAlignmentNames[]
Names for alignments.
Definition: EGUIAlignment.h:25
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
irr::gui::EGUIA_CENTER
@ EGUIA_CENTER
Aligned to the center of parent.
Definition: EGUIAlignment.h:19
irr::gui::EGUIA_LOWERRIGHT
@ EGUIA_LOWERRIGHT
Aligned to parent's bottom or right side.
Definition: EGUIAlignment.h:17