Irrlicht 3D Engine
SKeyMap.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __S_KEY_MAP_H_INCLUDED__
6 #define __S_KEY_MAP_H_INCLUDED__
7 
8 #include "Keycodes.h"
9 
10 namespace irr
11 {
12 
15  {
23 
25  EKA_FORCE_32BIT = 0x7fffffff
26  };
27 
29  struct SKeyMap
30  {
31  SKeyMap() {}
32  SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode) : Action(action), KeyCode(keyCode) {}
33 
36  };
37 
38 } // end namespace irr
39 
40 #endif
41 
irr::SKeyMap::Action
EKEY_ACTION Action
Definition: SKeyMap.h:34
irr::EKA_COUNT
@ EKA_COUNT
Definition: SKeyMap.h:22
irr::EKA_JUMP_UP
@ EKA_JUMP_UP
Definition: SKeyMap.h:20
irr::SKeyMap::SKeyMap
SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode)
Definition: SKeyMap.h:32
Keycodes.h
irr::EKA_FORCE_32BIT
@ EKA_FORCE_32BIT
This value is not used. It only forces this enumeration to compile in 32 bit.
Definition: SKeyMap.h:25
irr::EKA_STRAFE_RIGHT
@ EKA_STRAFE_RIGHT
Definition: SKeyMap.h:19
irr::SKeyMap
Struct storing which key belongs to which action.
Definition: SKeyMap.h:29
irr::SKeyMap::KeyCode
EKEY_CODE KeyCode
Definition: SKeyMap.h:35
irr::EKA_CROUCH
@ EKA_CROUCH
Definition: SKeyMap.h:21
irr::EKA_STRAFE_LEFT
@ EKA_STRAFE_LEFT
Definition: SKeyMap.h:18
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
irr::SKeyMap::SKeyMap
SKeyMap()
Definition: SKeyMap.h:31
irr::EKA_MOVE_BACKWARD
@ EKA_MOVE_BACKWARD
Definition: SKeyMap.h:17
irr::EKEY_ACTION
EKEY_ACTION
enumeration for key actions. Used for example in the FPS Camera.
Definition: SKeyMap.h:14
irr::EKA_MOVE_FORWARD
@ EKA_MOVE_FORWARD
Definition: SKeyMap.h:16
irr::EKEY_CODE
EKEY_CODE
Definition: Keycodes.h:11