Irrlicht 3D Engine
IParticleRingEmitter.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_PARTICLE_RING_EMITTER_H_INCLUDED__
6 #define __I_PARTICLE_RING_EMITTER_H_INCLUDED__
7 
8 #include "IParticleEmitter.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
17 {
18 public:
19 
21  virtual void setCenter( const core::vector3df& center ) = 0;
22 
24  virtual void setRadius( f32 radius ) = 0;
25 
27  virtual void setRingThickness( f32 ringThickness ) = 0;
28 
30  virtual const core::vector3df& getCenter() const = 0;
31 
33  virtual f32 getRadius() const = 0;
34 
36  virtual f32 getRingThickness() const = 0;
37 
39  virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_RING; }
40 };
41 
42 } // end namespace scene
43 } // end namespace irr
44 
45 
46 #endif
47 
irr::scene::IParticleEmitter
A particle emitter for using with particle systems.
Definition: IParticleEmitter.h:45
IParticleEmitter.h
irr::scene::IParticleRingEmitter::setCenter
virtual void setCenter(const core::vector3df &center)=0
Set the center of the ring.
irr::scene::IParticleRingEmitter::getType
virtual E_PARTICLE_EMITTER_TYPE getType() const
Get emitter type.
Definition: IParticleRingEmitter.h:39
irr::scene::E_PARTICLE_EMITTER_TYPE
E_PARTICLE_EMITTER_TYPE
Types of built in particle emitters.
Definition: IParticleEmitter.h:17
irr::f32
float f32
32 bit floating point variable.
Definition: irrTypes.h:104
irr::scene::EPET_RING
@ EPET_RING
Definition: IParticleEmitter.h:24
irr::scene::IParticleRingEmitter::getRadius
virtual f32 getRadius() const =0
Get the radius of the ring.
irr::scene::IParticleRingEmitter::setRingThickness
virtual void setRingThickness(f32 ringThickness)=0
Set the thickness of the ring.
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
irr::scene::IParticleRingEmitter::getRingThickness
virtual f32 getRingThickness() const =0
Get the thickness of the ring.
irr::scene::IParticleRingEmitter
A particle emitter which emits particles along a ring shaped area.
Definition: IParticleRingEmitter.h:16
irr::scene::IParticleRingEmitter::getCenter
virtual const core::vector3df & getCenter() const =0
Get the center of the ring.
irr::core::vector3d< f32 >
irr::scene::IParticleRingEmitter::setRadius
virtual void setRadius(f32 radius)=0
Set the radius of the ring.