Irrlicht 3D Engine
SKeyMap.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __S_KEY_MAP_H_INCLUDED__
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#define __S_KEY_MAP_H_INCLUDED__
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#include "
Keycodes.h
"
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namespace
irr
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{
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enum
EKEY_ACTION
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{
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EKA_MOVE_FORWARD
= 0,
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EKA_MOVE_BACKWARD
,
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EKA_STRAFE_LEFT
,
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EKA_STRAFE_RIGHT
,
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EKA_JUMP_UP
,
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EKA_CROUCH
,
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EKA_COUNT
,
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EKA_FORCE_32BIT
= 0x7fffffff
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};
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struct
SKeyMap
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{
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SKeyMap
() {}
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SKeyMap
(
EKEY_ACTION
action,
EKEY_CODE
keyCode) :
Action
(action),
KeyCode
(keyCode) {}
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EKEY_ACTION
Action
;
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EKEY_CODE
KeyCode
;
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};
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}
// end namespace irr
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#endif
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irr::SKeyMap::Action
EKEY_ACTION Action
Definition:
SKeyMap.h:34
irr::EKA_COUNT
@ EKA_COUNT
Definition:
SKeyMap.h:22
irr::EKA_JUMP_UP
@ EKA_JUMP_UP
Definition:
SKeyMap.h:20
irr::SKeyMap::SKeyMap
SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode)
Definition:
SKeyMap.h:32
Keycodes.h
irr::EKA_FORCE_32BIT
@ EKA_FORCE_32BIT
This value is not used. It only forces this enumeration to compile in 32 bit.
Definition:
SKeyMap.h:25
irr::EKA_STRAFE_RIGHT
@ EKA_STRAFE_RIGHT
Definition:
SKeyMap.h:19
irr::SKeyMap
Struct storing which key belongs to which action.
Definition:
SKeyMap.h:29
irr::SKeyMap::KeyCode
EKEY_CODE KeyCode
Definition:
SKeyMap.h:35
irr::EKA_CROUCH
@ EKA_CROUCH
Definition:
SKeyMap.h:21
irr::EKA_STRAFE_LEFT
@ EKA_STRAFE_LEFT
Definition:
SKeyMap.h:18
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition:
aabbox3d.h:12
irr::SKeyMap::SKeyMap
SKeyMap()
Definition:
SKeyMap.h:31
irr::EKA_MOVE_BACKWARD
@ EKA_MOVE_BACKWARD
Definition:
SKeyMap.h:17
irr::EKEY_ACTION
EKEY_ACTION
enumeration for key actions. Used for example in the FPS Camera.
Definition:
SKeyMap.h:14
irr::EKA_MOVE_FORWARD
@ EKA_MOVE_FORWARD
Definition:
SKeyMap.h:16
irr::EKEY_CODE
EKEY_CODE
Definition:
Keycodes.h:11
Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sun Jan 6 2019 16:29:15 for Irrlicht 3D Engine by
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