Irrlicht 3D Engine
EGUIAlignment.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_GUI_ALIGNMENT_H_INCLUDED__
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#define __E_GUI_ALIGNMENT_H_INCLUDED__
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namespace
irr
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{
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namespace
gui
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{
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enum
EGUI_ALIGNMENT
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{
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EGUIA_UPPERLEFT
=0,
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EGUIA_LOWERRIGHT
,
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EGUIA_CENTER
,
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EGUIA_SCALE
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};
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const
c8
*
const
GUIAlignmentNames
[] =
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{
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"upperLeft"
,
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"lowerRight"
,
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"center"
,
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"scale"
,
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0
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};
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}
// namespace gui
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}
// namespace irr
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#endif // __E_GUI_ALIGNMENT_H_INCLUDED__
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irr::c8
char c8
8 bit character variable.
Definition:
irrTypes.h:31
irr::gui::EGUIA_UPPERLEFT
@ EGUIA_UPPERLEFT
Aligned to parent's top or left side (default)
Definition:
EGUIAlignment.h:15
irr::gui::EGUIA_SCALE
@ EGUIA_SCALE
Stretched to fit parent.
Definition:
EGUIAlignment.h:21
irr::gui::EGUI_ALIGNMENT
EGUI_ALIGNMENT
Definition:
EGUIAlignment.h:12
irr::gui::GUIAlignmentNames
const c8 *const GUIAlignmentNames[]
Names for alignments.
Definition:
EGUIAlignment.h:25
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition:
aabbox3d.h:12
irr::gui::EGUIA_CENTER
@ EGUIA_CENTER
Aligned to the center of parent.
Definition:
EGUIAlignment.h:19
irr::gui::EGUIA_LOWERRIGHT
@ EGUIA_LOWERRIGHT
Aligned to parent's bottom or right side.
Definition:
EGUIAlignment.h:17
Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sun Jan 6 2019 16:29:15 for Irrlicht 3D Engine by
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