Irrlicht 3D Engine
IParticleRotationAffector.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
6 #define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
7 
8 #include "IParticleAffector.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
17 {
18 public:
19 
21  virtual void setPivotPoint( const core::vector3df& point ) = 0;
22 
24  virtual void setSpeed( const core::vector3df& speed ) = 0;
25 
27  virtual const core::vector3df& getPivotPoint() const = 0;
28 
30  virtual const core::vector3df& getSpeed() const = 0;
31 
33  virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ROTATE; }
34 };
35 
36 } // end namespace scene
37 } // end namespace irr
38 
39 
40 #endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
41 
irr::scene::IParticleRotationAffector::setSpeed
virtual void setSpeed(const core::vector3df &speed)=0
Set the speed in degrees per second in all 3 dimensions.
irr::scene::IParticleRotationAffector::getSpeed
virtual const core::vector3df & getSpeed() const =0
Get the speed in degrees per second in all 3 dimensions.
IParticleAffector.h
irr::scene::E_PARTICLE_AFFECTOR_TYPE
E_PARTICLE_AFFECTOR_TYPE
Types of built in particle affectors.
Definition: IParticleAffector.h:17
irr::scene::IParticleRotationAffector::setPivotPoint
virtual void setPivotPoint(const core::vector3df &point)=0
Set the point that particles will rotate around.
irr::scene::EPAT_ROTATE
@ EPAT_ROTATE
Definition: IParticleAffector.h:23
irr::scene::IParticleAffector
A particle affector modifies particles.
Definition: IParticleAffector.h:41
irr::scene::IParticleRotationAffector::getType
virtual E_PARTICLE_AFFECTOR_TYPE getType() const
Get emitter type.
Definition: IParticleRotationAffector.h:33
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
irr::scene::IParticleRotationAffector
A particle affector which rotates the particle system.
Definition: IParticleRotationAffector.h:16
irr::core::vector3d< f32 >
irr::scene::IParticleRotationAffector::getPivotPoint
virtual const core::vector3df & getPivotPoint() const =0
Get the point that particles are attracted to.