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Irrlicht 3D Engine
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5 #ifndef __I_Q3_LEVEL_MESH_H_INCLUDED__
6 #define __I_Q3_LEVEL_MESH_H_INCLUDED__
A Parsed Shader Holding Variables ordered in Groups.
char c8
8 bit character variable.
Interface for an animated mesh.
signed int s32
32 bit signed variable.
virtual const quake3::IShader * getShader(const c8 *filename, bool fileNameIsValid=true)=0
loads the shader definition from file
virtual quake3::tQ3EntityList & getEntityList()=0
get's an interface to the entities
Class which holds the geometry of an object.
Everything in the Irrlicht Engine can be found in this namespace.
unsigned int u32
32 bit unsigned variable.
Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file.
Self reallocating template array (like stl vector) with additional features.
virtual IMesh * getBrushEntityMesh(s32 num) const =0
returns the requested brush entity