Irrlicht 3D Engine
IBoneSceneNode.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_BONE_SCENE_NODE_H_INCLUDED__
6 #define __I_BONE_SCENE_NODE_H_INCLUDED__
7 
8 #include "ISceneNode.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
17  {
20 
23 
26 
29 
30  };
31 
33  {
36 
39 
41  };
42 
44  const c8* const BoneAnimationModeNames[] =
45  {
46  "automatic",
47  "animated",
48  "unanimated",
49  0,
50  };
51 
52 
54 
55  class IBoneSceneNode : public ISceneNode
56  {
57  public:
58 
59  IBoneSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id=-1) :
60  ISceneNode(parent, mgr, id),positionHint(-1),scaleHint(-1),rotationHint(-1) { }
61 
63 
64  _IRR_DEPRECATED_ virtual const c8* getBoneName() const { return getName(); }
65 
67  virtual u32 getBoneIndex() const = 0;
68 
70 
71  virtual bool setAnimationMode(E_BONE_ANIMATION_MODE mode) = 0;
72 
74  virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0;
75 
77  virtual const core::aabbox3d<f32>& getBoundingBox() const = 0;
78 
80  //virtual core::matrix4 getRelativeTransformation() const = 0;
81 
83  virtual void OnAnimate(u32 timeMs) =0;
84 
86 
87  virtual void render() { }
88 
90  virtual void setSkinningSpace( E_BONE_SKINNING_SPACE space ) =0;
91 
93  virtual E_BONE_SKINNING_SPACE getSkinningSpace() const =0;
94 
96  virtual void updateAbsolutePositionOfAllChildren()=0;
97 
101  };
102 
103 
104 } // end namespace scene
105 } // end namespace irr
106 
107 #endif
108 
irr::scene::E_BONE_SKINNING_SPACE
E_BONE_SKINNING_SPACE
Definition: IBoneSceneNode.h:32
irr::scene::IBoneSceneNode::scaleHint
s32 scaleHint
Definition: IBoneSceneNode.h:99
irr::c8
char c8
8 bit character variable.
Definition: irrTypes.h:31
irr::scene::IBoneSceneNode::getBoundingBox
virtual const core::aabbox3d< f32 > & getBoundingBox() const =0
Get the axis aligned bounding box of this node.
irr::scene::EBSS_GLOBAL
@ EBSS_GLOBAL
global skinning
Definition: IBoneSceneNode.h:38
irr::scene::IBoneSceneNode::getSkinningSpace
virtual E_BONE_SKINNING_SPACE getSkinningSpace() const =0
How the relative transformation of the bone is used.
ISceneNode.h
irr::scene::IBoneSceneNode::setAnimationMode
virtual bool setAnimationMode(E_BONE_ANIMATION_MODE mode)=0
Sets the animation mode of the bone.
irr::scene::IBoneSceneNode::OnAnimate
virtual void OnAnimate(u32 timeMs)=0
Returns the relative transformation of the scene node.
irr::s32
signed int s32
32 bit signed variable.
Definition: irrTypes.h:66
irr::scene::ISceneNode::getName
virtual const c8 * getName() const
Returns the name of the node.
Definition: ISceneNode.h:143
irr::scene::IBoneSceneNode::rotationHint
s32 rotationHint
Definition: IBoneSceneNode.h:100
irr::scene::EBAM_AUTOMATIC
@ EBAM_AUTOMATIC
The bone is usually animated, unless it's parent is not animated.
Definition: IBoneSceneNode.h:19
irr::scene::BoneAnimationModeNames
const c8 *const BoneAnimationModeNames[]
Names for bone animation modes.
Definition: IBoneSceneNode.h:44
irr::scene::IBoneSceneNode::getBoneIndex
virtual u32 getBoneIndex() const =0
Get the index of the bone.
irr::scene::IBoneSceneNode
Interface for bones used for skeletal animation.
Definition: IBoneSceneNode.h:55
irr::scene::EBSS_COUNT
@ EBSS_COUNT
Definition: IBoneSceneNode.h:40
irr::scene::IBoneSceneNode::render
virtual void render()
The render method.
Definition: IBoneSceneNode.h:87
irr::scene::IBoneSceneNode::updateAbsolutePositionOfAllChildren
virtual void updateAbsolutePositionOfAllChildren()=0
Updates the absolute position based on the relative and the parents position.
irr::scene::IBoneSceneNode::getBoneName
virtual const _IRR_DEPRECATED_ c8 * getBoneName() const
Get the name of the bone.
Definition: IBoneSceneNode.h:64
irr::scene::EBAM_COUNT
@ EBAM_COUNT
Not an animation mode, just here to count the available modes.
Definition: IBoneSceneNode.h:28
irr::scene::IBoneSceneNode::IBoneSceneNode
IBoneSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1)
Definition: IBoneSceneNode.h:59
irr::scene::EBAM_UNANIMATED
@ EBAM_UNANIMATED
The bone is not animated by the skin.
Definition: IBoneSceneNode.h:25
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
irr::scene::IBoneSceneNode::setSkinningSpace
virtual void setSkinningSpace(E_BONE_SKINNING_SPACE space)=0
How the relative transformation of the bone is used.
irr::u32
unsigned int u32
32 bit unsigned variable.
Definition: irrTypes.h:58
irr::scene::IBoneSceneNode::getAnimationMode
virtual E_BONE_ANIMATION_MODE getAnimationMode() const =0
Gets the current animation mode of the bone.
irr::scene::ISceneManager
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
Definition: ISceneManager.h:150
irr::scene::IBoneSceneNode::positionHint
s32 positionHint
Definition: IBoneSceneNode.h:98
_IRR_DEPRECATED_
#define _IRR_DEPRECATED_
Defines a deprecated macro which generates a warning at compile time.
Definition: irrTypes.h:195
irr::scene::EBSS_LOCAL
@ EBSS_LOCAL
local skinning, standard
Definition: IBoneSceneNode.h:35
irr::core::aabbox3d< f32 >
irr::scene::ISceneNode
Scene node interface.
Definition: ISceneNode.h:40
irr::scene::E_BONE_ANIMATION_MODE
E_BONE_ANIMATION_MODE
Enumeration for different bone animation modes.
Definition: IBoneSceneNode.h:16
irr::scene::EBAM_ANIMATED
@ EBAM_ANIMATED
The bone is animated by the skin, if it's parent is not animated then animation will resume from this...
Definition: IBoneSceneNode.h:22