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Irrlicht 3D Engine
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5 #ifndef __I_GUI_BUTTON_H_INCLUDED__
6 #define __I_GUI_BUTTON_H_INCLUDED__
119 virtual void setPressed(
bool pressed=
true) = 0;
@ EGBS_BUTTON_MOUSE_OVER
The mouse cursor is over the button.
char c8
8 bit character variable.
@ EGBS_COUNT
not used, counts the number of enumerated items
@ EGBS_BUTTON_MOUSE_OFF
The mouse cursor is not over the button.
@ EGBS_BUTTON_DOWN
The button is currently pressed down.
Interface of a Video Driver dependent Texture.
signed int s32
32 bit signed variable.
@ EGBS_BUTTON_FOCUSED
The button has the focus.
@ EGBS_BUTTON_NOT_FOCUSED
The button doesn't have the focus.
const c8 *const GUIButtonStateNames[]
Names for gui button state icons.
Everything in the Irrlicht Engine can be found in this namespace.
@ EGBS_BUTTON_UP
The button is not pressed.
GUI Environment. Used as factory and manager of all other GUI elements.
@ EGUIET_BUTTON
A button (IGUIButton)
Class representing a 32 bit ARGB color.
Base class of all GUI elements.