5 #ifndef __E_MATERIAL_FLAGS_H_INCLUDED__
6 #define __E_MATERIAL_FLAGS_H_INCLUDED__
94 #endif // __E_MATERIAL_FLAGS_H_INCLUDED__
Is backface culling enabled? Default: true.
Is fog enabled? Default: false.
Is the ZBuffer enabled? Default: true.
Flag for blend operation.
ColorMaterial enum for vertex color interpretation.
ColorMask bits, for enabling the color planes.
Is bilinear filtering enabled? Default: true.
Normalizes normals. Default: false.
Is anisotropic filtering? Default: false.
Flag for enabling/disabling mipmap usage.
May be written to the zbuffer or is it readonly. Default: true.
Will this material be lighted? Default: true.
E_MATERIAL_FLAG
Material flags.
Flat or Gouraud shading? Default: true.
Access to all layers texture wrap settings. Overwrites separate layer settings.
Is trilinear filtering enabled? Default: false.
Draw as wireframe or filled triangles? Default: false.
Is frontface culling enabled? Default: false.
Draw as point cloud or filled triangles? Default: false.