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IGUIImage.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_GUI_IMAGE_H_INCLUDED__
6 #define __I_GUI_IMAGE_H_INCLUDED__
7 
8 #include "IGUIElement.h"
9 
10 namespace irr
11 {
12 namespace video
13 {
14  class ITexture;
15 }
16 namespace gui
17 {
18 
20  class IGUIImage : public IGUIElement
21  {
22  public:
23 
25  IGUIImage(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
26  : IGUIElement(EGUIET_IMAGE, environment, parent, id, rectangle) {}
27 
29  virtual void setImage(video::ITexture* image) = 0;
30 
32  virtual video::ITexture* getImage() const = 0;
33 
35  virtual void setColor(video::SColor color) = 0;
36 
38  virtual void setScaleImage(bool scale) = 0;
39 
41  virtual void setUseAlphaChannel(bool use) = 0;
42 
44  virtual video::SColor getColor() const = 0;
45 
47  virtual bool isImageScaled() const = 0;
48 
50  virtual bool isAlphaChannelUsed() const = 0;
51  };
52 
53 
54 } // end namespace gui
55 } // end namespace irr
56 
57 #endif
58 
virtual void setColor(video::SColor color)=0
Sets the color of the image.
virtual bool isImageScaled() const =0
Returns true if the image is scaled to fit, false if not.
virtual void setScaleImage(bool scale)=0
Sets if the image should scale to fit the element.
virtual video::ITexture * getImage() const =0
Gets the image texture.
virtual void setImage(video::ITexture *image)=0
Sets an image texture.
virtual bool isAlphaChannelUsed() const =0
Returns true if the image is using the alpha channel, false if not.
GUI Environment. Used as factory and manager of all other GUI elements.
signed int s32
32 bit signed variable.
Definition: irrTypes.h:66
An image (IGUIImage)
virtual void setUseAlphaChannel(bool use)=0
Sets if the image should use its alpha channel to draw itself.
Class representing a 32 bit ARGB color.
Definition: SColor.h:201
Base class of all GUI elements.
Definition: IGUIElement.h:25
Interface of a Video Driver dependent Texture.
Definition: ITexture.h:98
GUI element displaying an image.
Definition: IGUIImage.h:20
IGUIImage(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
constructor
Definition: IGUIImage.h:25
virtual video::SColor getColor() const =0
Gets the color of the image.