5 #ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
6 #define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
Change the vertex mapping.
Sometimes changed, driver optimized placement.
Rarely changed, usually stored completely on the hardware.
Don't store on the hardware.
Always changed, cache optimizing on the GPU.
Does not change anything.
Change both vertex and index mapping to the same value.
Change the index mapping.